Play
Matters
Based on Miguel Sicart’s work Play Matters as my design material, Play Matters is a rubic cube desined to let the reader not only understand why play matters but also find their own voices through their reading and playing.
Gamification
Playable Interface
Graphic Design

Project Type
Solo Project
Timeline
7 Weeks
My Responsibilities
Experience Design, Visual Design, Prototype
Tools
Apple Reality Composer, PS, AI
01 Concept
The concept is to apply a flexible system, the Rubik's cube, as the media to present the texts. In this media, the reader will play around the cube to read the original texts from the book, and follow the instructions in the cube to make different combinations that express their own voices.
Concept Map

02 Ideations & Prototypes
Prototype 01
Exploring AR texts





Prototype 02
Texts as objects





Prototype 03
Designing the flexible systems





03 Final Design

Possible Combinations
